Moss Simulation
Idu » Devlog
One of the most requested features is moss. I had some ideas, but wasn't sure how to actually draw it without a significant performance hit and so it would work on everything, not just with solid cubes. A couple of days ago, I finally figured it out the approach and I can now announce that the moss will be in the next update.
The simulation in the video only takes into account the lighting, but I'll extend it to use air moisture info as well. This will add more purpose to waterfalls and irrigation in general.
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Idu
Grow plants with a mind of their own
Status | In development |
Authors | epcc, eggcapsule |
Genre | Simulation, Strategy |
Tags | 3D, Experimental, Gardening, Life Simulation, nature, plant, Procedural Generation, Relaxing, Sandbox |
Languages | English |
More posts
- Bugfix updateJul 14, 2024
- Demo v. 15: Simulated Moss, Water, and GravityJul 09, 2024
- Update 14Jan 09, 2024
- Demo version 12: Draw lines to build with auto-shrunken blocksAug 10, 2023
- Demo Version 11: Vines, Swimming, and MagicJul 25, 2023
- Demo Version 10: Flower-tuned AntennasApr 07, 2023
- Demo Version 9.1: MAJOR Lag Fix and 2-3x faster GIFeb 23, 2023
- Demo Version 9 Available: New Worlds!Feb 19, 2023
- Demo Version 8.1 AvailableJan 27, 2023
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