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Devlog
Bugfix update
July 14, 2024
by
epcc
Update 15 was the largest in Idu history and a lot of things weren't tested as much as they should have. This update aims to fix the most obvious and game breaking ones. This update is save compatible...
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Demo v. 15: Simulated Moss, Water, and Gravity
July 09, 2024
by
eggcapsule
If I were a plant, I don’t think I would like growing without something pulling me down all the time, but that might be because I’m afraid of heights. And having showers and floods is sure nice (i...
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Moss Simulation
January 14, 2024
by
epcc
5
One of the most requested features is moss. I had some ideas, but wasn't sure how to actually draw it without a significant performance hit and so it would work on everything, not just with solid cube...
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Update 14
January 09, 2024
by
epcc
5
Eli is busy with university and recovering from illness, so excuse the missing formatting, weird phrasing and generally dryer tone for this announcement. This update is mostly about adding some new th...
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Demo version 12: Draw lines to build with auto-shrunken blocks
August 10, 2023
by
eggcapsule
1
Build with several blocks at once Every builder would agree that stacking concrete blocks one by one is no way to build anything unless you’re a child building forts, though even then, you should kn...
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Demo Version 11: Vines, Swimming, and Magic
July 25, 2023
by
eggcapsule
2
It’s raining where we are, and as rain symbolizes renewal, an unknown plant buds in the new demo, overflowing everywhere . It’s not a tree or a herb like the other, old plants. Would you take a gu...
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Demo Version 10: Flower-tuned Antennas
April 07, 2023
by
eggcapsule
1
The new demo brings a rehauled UI and new gameplay features, so this changelog is a bit longer than usual. At long last, the plants have something to say, and there’s hope for less littering on the...
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Demo Version 9.1: MAJOR Lag Fix and 2-3x faster GI
February 23, 2023
by
eggcapsule
1
We caught the issues with lag in long-running saves and slow GI updates. Please download the new demo if you want everything to feel super fast and smooth, as GI updates are now 2-3 times faster! Gott...
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Demo Version 9 Available: New Worlds!
February 19, 2023
by
eggcapsule
1
Happy new-Idu-release Sunday everyone! If you felt like the previous islands with plain concrete walls smushed together were really boring and unmotivating, then this is for you. We created completely...
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Demo Version 8.1 Available
January 27, 2023
by
epcc
2
It's time to put your gardening pants on, because we squashed some bugs. Changelog Removed the sprinkler temporarily, until we figure out a proper use case for it Added item count display to the inven...
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Demo Version 8 Available
January 22, 2023
by
epcc
3
It's been almost a year since the latest demo, but don't fret — the next demos will be out much faster. Why? Because it took 6+ months to rewrite the whole renderer for ~hardcore gaming~. It's now m...
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Quick Bugfix Update & New Devlog
December 10, 2019
by
epcc
2
I've fixed the problem in the old demo that made the game crash on Nvidia video cards. Should have done it way sooner, but I was always hopeful that the next big update is just around the corner. Als...
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Dead Leaves and Graphics Improvements
March 18, 2019
by
epcc
3
I've made great progress over the last months. Here's a list of major recent changes: - Dead leaves - Updated all the textures in game. - Improved leaf and stem shading. - Tree growth is now programma...
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Still working on it
January 21, 2019
by
epcc
3
I've been busy at work, but I've managed to occasionally fit some graphics programming in between. I've improved the look of basically everything in game and done some internal changes that should ma...
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Goodbye minecraft
July 25, 2018
by
epcc
The blocky minecrafty look has annoyed me from the start, but I wanted to wait a bit before before upgrading it since I wasn't sure if I'll even keep voxels. Anyway, looks like it's decided now. It se...
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Update 3
November 25, 2017
by
epcc
What's new: Added voxel terrain. You can now see your plants grow through multiple stories of ruins. Right now the ruins are randomly generated, but I'll consider better options eventually Wind More v...
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Ruins
November 21, 2017
by
epcc
I've decided to add a voxel based terrain system. I don't really like the blocky look, so it'll probably get changed eventually. Otherwise I'm really happy with the potential it provides. Flying islan...
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Update 2
October 26, 2017
by
epcc
1
This update I mostly worked on graphics. What's new: Shadows Better leaf colors Better sky Better ground Translucency for leaves (try looking throught the leaves towards the sun) Flowers Larger map Re...
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