- The blocky minecrafty look has annoyed me from the start, but I wanted to wait a bit before before upgrading it since I wasn't sure if I'll even keep voxels. Anyway, looks like it's decided now. It seems that I've also finally found a way to simulate water. It actually works right now, but it looks weird right now because it was written for the blocky terrain. I'll probably write a bit more about...
- What's new: Added voxel terrain. You can now see your plants grow through multiple stories of ruins. Right now the ruins are randomly generated, but I'll consider better options eventually Wind More variation in plants. Some now avoid full sunlight, some only grow when hanging down a ledge. I also cleaned up the plant growth code, so overall development speed should get faster.
- I've decided to add a voxel based terrain system. I don't really like the blocky look, so it'll probably get changed eventually. Otherwise I'm really happy with the potential it provides. Flying islands, ruins, cliffs, everything is doable! I'll upload a playable build once I've added some new species and fixed some outstanding bugs.